VR and AR courses for students

Technology-based experiential worlds

The interdisciplinary key qualification (FÜSQ) "Introduction to the technology and realisation of VR/AR/MR applications" can be taken via C@MPUS.

Project work is at the centre of the FÜSQ, in which students create their own AR or VR applications in small groups. We provide project files that make it easy for students to get started with development. They can create their own VR or AR applications with simple interaction concepts from 3D content, videos, images and texts without any programming knowledge. They can give free rein to their creativity when it comes to the topic and realisation.

What's next?

Next to the FÜSQ "Introduction to the technology and implementation of VR/AR/MR applications", we will also be offering a workshop as part of the School for Talents - more information to follow.

We would like to make teaching materials and videos available on various platforms in the future. You are also welcome to contact us directly.

Pictures from previous courses

Feedback from students on the VR/AR courses

Privately, I've definitely 'tasted blood' to get more involved with the subject. Especially game design and programming with C#.

Evaluation text from an anonymous student user

This was by far the most fun and interesting SQ I've had!

Evaluation text from an anonymous student user

The content is clearly communicated and the course is very interactive. The working and learning atmosphere is particularly pleasant.

Evaluation text from an anonymous student user

Balanced relationship between theory and practice

Evaluation text from an anonymous student user

The project "digit@L - Digital Teaching and Learning at the University of Stuttgart: Boost. Skills. Support." is funded by the Stiftung Innovation in der Hochschullehre.

The drawings are by Jai Wanigesinghe.

Contact

This image shows Sebastian Rigling

Sebastian Rigling

M.Sc.

Doctoral Researcher

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